/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

package ru.bfpro.blocksolution;

/**
 *
 * @author fbn
 */
public class Placement_Cell {
    private int place_x;
    private int place_y;
    private int fig_number;
    private int fig_x;
    private int fig_y;
    // private Figure_Cell fig_cell;

    /**
     * @return the place_x
     */
    public int getPlace_x() {
        return place_x;
    }

    /**
     * @param place_x the place_x to set
     */
    public void setPlace_x(int place_x) {
        this.place_x = place_x;
    }

    /**
     * @return the place_y
     */
    public int getPlace_y() {
        return place_y;
    }

    /**
     * @param place_y the place_y to set
     */
    public void setPlace_y(int place_y) {
        this.place_y = place_y;
    }

    /**
     * @return the fig_number
     */
    public int getFig_number() {
        return fig_number;
    }

    /**
     * @param fig_number the fig_number to set
     */
    public void setFig_number(int fig_number) {
        this.fig_number = fig_number;
    }

    /**
     * @return the fig_x
     */
    public int getFig_x() {
        return fig_x;
    }

    /**
     * @param fig_x the fig_x to set
     */
    public void setFig_x(int fig_x) {
        this.fig_x = fig_x;
    }

    /**
     * @return the fig_y
     */
    public int getFig_y() {
        return fig_y;
    }

    /**
     * @param fig_y the fig_y to set
     */
    public void setFig_y(int fig_y) {
        this.fig_y = fig_y;
    }

}
